Treap
BST and heap, secretly the same tree.
A treap (tree + heap) gives every node a random priority. The keys form a binary search tree; the priorities form a heap. Because priorities are random, the resulting tree shape mimics a random BST: depth O(log n) with high probability. Aragon and Seidel proved this; the construction is shockingly compact.
Insert: BST-insert by key, then rotate up while the priority is greater than the parent's. Delete: rotate down to a leaf, then remove. Split and merge by key fall out cleanly. The structure shines for "give me the order statistics of [a, b)" workloads.
Competitive programming (where the simplicity wins over AVL/RB). Some functional language libraries. Used as the underlying ordered map in some persistent data-structure libraries.
Worst-case O(n) (if the random source is unlucky). The expected O(log n) bound holds across all inputs but the bound is over the random priority choice, not the input distribution.